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Spellbook

Red Magic

The evocation and control of energy. With this power, you might summon a breeze, light a fire, or call a distant object to hand.

Spell name Red magic skill required Magic cost
Breeze 10 1
Push Object 25 5
Warm 30 3
Spark 55 3
Slash 55 10
Crush 60 15
Blast 90 20
Flames 90 25
Freeze 95 25
Lightning 100 20
Force Push 100 25
Shockwave 100 40

Blue Magic

Blue is the colour of change. That is, altering what is already there. Not creating, not destroying. It is commonly used in conjunction with other magical styles in order to perform alchemic transmutations and othe alterations of essence. Blue magic can also be used to change the effects of an existing spell, to cast or dispell illusions, or to change locations without movement through intervening space.

Spell name Blue magic skill required Magic cost
Light 5 1
Silence 7 2
Truesight 10 2
Farsight 15 1
Darkness 20 5
Teleport Other 25 15
Teleport Self 30 20
Disruption 40 25
Dispersion 50 20
Reflection 60 15
Cloak 80 25
Shield 100 30

Green Magic

Magic of life. Affects living creatures - you can encourage your subjects to grow in the direction you prefer. Life has its own flow. You can change it, but the harder you push, the more energy you need.

Spell name Green magic skill required Magic cost
Diagnosis 5 1
Track Scent 7 1
Heal 10 5
Boost Strength 15 10
Sicken 20 10
Blind 30 10
Slow 25 10
Stagger 45 30
Entangle 50 20
Drain Life 60 25
Thick Hide 80 20
Regeneration 100

30

Black Magic

Has nothing to do with death or evil. Black is the colour of weight, solidarity, and permanence. Black magic is the magic of enchantment in physical form. All wands and things like that are created with black magic. This does mean that cursed items are enchanted with black magic as well.

Spell name Black magic required Magic cost
Inspection 5 1
Inscription 7 1
Detect Charm 15 3
Trigger 10 5
Open 20 10
Seal 25 10
Stoneshape 30 20
Fracture 40 15
Enchant Object 50 10
Dispel Object 60 25
Diamond 80 15
Dig 100 25

White Magic

White magic is the tool you use to access the spiritual realm. Ghosts. Dreams. Creatures from other planes. The thoughts of those around you. With white magic you can experience and communicate with things that are normally hidden. Since many spells in this school only work on living creatures, this school is particularly useful in Exams 4 & 6, but several spells have uses in other dungeons as well. Exams 3, 4 and 6 (if you allow the Opponent to open the door for you) are soluble using only white magic.

Spell name White magic skill required Magic cost
Spirit Sight 5 1
Empathy 7 3
Communication 10 5
Awareness 15 10
Spirit Echoes 20 5
Tap the Flow 25 1
Fear 40 20
Call 50 15
Forewarned 60 10
Distraction 70? 15
Find Spirits 80 30
Ward 100 10

Combination Magic

Magicaldiary combos

Known multi-school combination spells

By using the power of two or more colors together, more powerful spells can be created. Note that some magic schools, i.e. Blue and White, are inherently more synergistic than others, for example Red and Green.

Note that any spell will not actually be learnt at least one skill point is gained in the primary required skill for the spell, while all other skill requirements for the spell in question are satisfied. If you have not learned a spell that you fulfill the skill requirements for, just take some classes in the primary color, and it should pop eventually. New spells can be learned this way even if the primary color skill is already maxed out at 100.

Spell name Primary skill requirement Secondary skill requirement Magic cost
Sacrifice 20 Green 30 White 1
Drain Magic 65 Blue 30 White 1
Farspeak 20 Blue 15 White 7
Poison 15 Green 30 Black 15
Transfer Charm 35 Blue 35 Black 15
Ground Spell 35 Blue 35 White 15
Burn Magic 65 Blue 20 Red 20
Sleep 25 Green 35 White 25
Televoke 40 Blue 50 Black 25
Telepyre 45 Red 20 Blue 30
Anti-Magic Field 70 Blue 30 White 30
Fire Trap ? Red 55 Black 35
Mind Wall ? Blue 50 White 10
Wrong Way 40 White 55 Black 20
Sticky Feet 55 Green 35 Black 20
Mindstorm 50 Red 50 White 35
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